“Virtual Bookshop: From Consuming Knowledge to Producing Knowledge” for the January 25th NonProfit Commons Meeting

This Friday, January 25th, Nonprofit Commons is happy to feature Ines Sogura (Ines Puspita), who will be discussing her educational "Virtual Bookshop" project, teaching students in Indonesia using participatory storytelling, virtual worlds and augmented reality technologies.    

Bio: Learning and teaching have been Ines' lifetime passions but it was not until her involvement in the Harvard Project for Asian and International Relations in South Korea in 1995 that she encountered the important role of technology in learning and teaching. Since then, she has become an avid advocate of the use of technology in education for formal and informal learning in Indonesia.

Ines is currently a Science teacher at the Deutsche Internationale Schule (German International School) in Indonesia, where she teaches 4th through 8th grade students. As an educator, she continues to evolve along with technology by incorporating Web 1.0, Web 2.0, and Web 3.0 into her classroom.

 

Join us in Second Life!

Nonprofit Commons Weekly Meeting

Friday, January 25th, 8:30 AM SLT / PST

Plush Nonprofit Commons Amphitheater

http://bit.ly/NPCinSL



AGENDA

  • 8:30 am Introductions
  • 8:40 am TechSoup Announcements
  • 8:45 am Mentors Central
  • 8:55 am Main Speaker: Ines Puspita
  • 9:30 am Open Mic / Announcements

 

http://nonprofitcommons.org

The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.

Comments

thanks

thanks

Nonprofit Commons Implications + Resulting Dis-service

I disagree to Nonprofit Commons implications to endorse the use of Second Life for educational purposes.

1. In 2010, Second Life was de-listed by Harvard's Immersive Education Initiative IED for the following reasons http://immersiveeducation.org/go/iED_Article_Taking_The_Initiative_CGW.html
1.2 The big SL killer argument is monopoly-driven Vendor Lock-in as closed system http://en.wikipedia.org/wiki/Vendor_lock-in
1.2 This contradicts the evolve of an open system "Create Once, Experience Everywhere" Education Grid https://www.facebook.com/groups/immersiveworld.educationgrid/

2. The endorsement of a closed system Second Life also contradicts the evolve of an open system Convergence Culture https://www.facebook.com/groups/immersiveworld.convergence.culture/
2.1 May I point out what Black Box Fallacy is http://convergence-culture.wikia.com/wiki/Black_Box_Fallacy

3. Those Nonprofit Commons implications are a dis-service for Educators and the evolution of immersive worlds requiring Gamification + Metaverse capabilities https://www.facebook.com/groups/garrysmod.education.training/

 

Many thanks to Brownrice Internet for hosting the NPSL site.